The Art of Deus Ex Universe is the ultimate gallery of art from Deus Ex: Human Revolution and Deus Ex: Mankind Divided, featuring over 300 images, including sketches and concept art. With commentary throughout from the world-renowned art team, this extraordinary collection of groundbreaking game art depicts a dystopian future where mankind has evolved... at the cost of its humanity.
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- Author : James Swallow
- Publisher : Titan Books
- Release Date : 2016-08-23
- Genre : Fiction
- Pages : 336
- ISBN : 9781785651212
A brand-new official Deus Ex prequel, bridging events between Deus Ex: Human Revolution and the brand-new game Deus Ex: Mankind Divided. The year is 2029, and the promise of a new age of human augmentation is in ruins. Awakening in the aftermath of a changed world, augmented ex-cop and former security operative Adam Jensen struggles to find answers. In a world shattered by secrets, can the truth be brought into the light?
An exclusive look at the art and creation of the PS4 exclusive videogame Marvel's Spider-Man. An exclusive behind-the-scenes look at the creation of Marvel's Spider-Man. The worlds of Peter Parker and Spider-Man collide in the action-packed Marvel's Spider-Man videogame exclusively on the PS4. Marvel's Spider-Man: The Art of the Game is packed with hundreds of exclusive full-colour images of Spider-Man, his suit and equipment, the allies he relies on like MJ Watson and Aunt May, and the deadly villains he battles. This wealth of material is accompanied by exclusive insight into the creative process from the talented developers, artists, and designers responsible for bringing Spider-Man's world to vivid life.
Two years after the events of "The Aug Incident" in Human Revolution, in the year 2029, Adam Jensen is faced with the full weight of his decisions. After augmented people were forced to violently strike those around them due to a hijacking incident, Jensen feels like he failed. In the aftermath of strong public opposition against augmented humans, the world has become divided and "augs" are forcibly separated from all those who aren't. Jenson is once again thrown into a tumultuous situation and desperately tries to rectify past mistakes. Our comprehensive guide covers the following: - Full coverage of the main campaign. - All side missions and collectibles covered. - Vital combat mechanics and stealth/evasion tips. - Master your hacking skills. - Trophy/achievement road map and guide. - HD screenshots from your friends at Gamer Guides! Version 1.1 - Full eBook locations mini-guide. - More media. - "I Never Asked For This" achievement difficulty information. - Breach Mode details and achievement information.
- Author : Paul Davies
- Publisher : Titan Books
- Release Date : 2018-10
- Genre : Art
- Pages : 208
- ISBN : 1785659553
Over the years, Marvel Contest of Champions has become more epic, the heroes more powerful, and the enemies more cunning--but the game has retained its core: the greatest battles in Marvel history! You have been summoned to the Battlerealm for the greatest Super Hero showdowns! Who will conquer the Contest? Marvel Contest of Champions: The Art of the Battlerealm is the ultimate visual companion for a true collector. Capturing the intensity of Kabam's extraordinary game, this book features incredible concept art, sketches, and storyboards. Discover more about Marvel's vast Battlerealm--the cosmic arena for the Contest of Champions--and your favorite Super Heroes and Villains, with exclusive commentary from the creators and fascinating insights into the creative process. This incredible collection of art will take you on an exciting journey through the dangerous and mysterious world of Marvel Contest of Champions.
Delve into the world of Marvel's Avengers in this extraordinary collection of art. Packed with concept art, final designs, storyboards, and artist commentary. Assemble your team of Earth's Mightiest Heroes, embrace your powers, and live your Super Hero dreams. In a future with Super Heroes outlawed and the Avengers disbanded, a young Kamala Khan must reassemble the Avengers to stop AIM. Marvel's Avengers is an epic, action-adventure journey with new Heroes and new narrative delivered on an on-going basis, for the definitive Avengers gaming experience. Marvel's Avengers: The Art of the Game features intimate studies of the Avengers, their designs, outfits, gear, and abilities, plus a detailed look at the different environments and missions in the game. Unmasking the artistry behind the hotly anticipated videogame, this showpiece hardback book contains exclusive concept sketches, character art, storyboards, and fully rendered scenes alongside fascinating insights into the creative process from the talented creators of the game.
Watson's win on Jeopardy came as no surprise to those who had read Deus ex Machina sapiens. It was written largely during the 1990s, around the time that another IBM supercomputer--Deep Blue--was trouncing world chess grandmaster Garry Kasparov. The book has since been updated on a few points of detail but its primary message remains intact: the Machine is rapidly evolving as Man's rival if not replacement for the job of Steward of the Earth. Building upon the work of some of the world's greatest scientists, philosophers, and religious thinkers, and drawing particularly from developments in the computing and cognitive sciences--particularly, the field of artificial intelligence, or AI--the book reveals the evolutionary emergence of a machine that is not just intelligent but also self-conscious, emotional, and free-willed. In the 1980s and '90s you used to hear grandiose claims about AI. Machines would soon surpass humans in intelligence, it was claimed by some. The Japanese government spent a billion dollars on one project to make it happen. Well, it didn't happen, but that didn't stop the development of intelligence in machines. AI research simply went underground, and has ever since been quietly incorporated into the "ordinary" programs we use every day, without fanfare, without hype. There is still no machine that rivals Homo sapiens in overall intelligence, but today there are machines that far exceed human intellectual capacity in specific domains, from games to engineering to art, and the number of domains is growing exponentially big and exponentially fast. The disappearance of AI from front stage was good insofar as it allowed machines to develop in the right way; that is, through an evolutionary process, which is the only way for something of such complexity to develop. But it was bad insofar as we lost sight of the development of the intelligent machine. Deus brings Machina sapiens back to front stage, where it belongs. After describing the evolutionary de
The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro 7: Advanc
Description: If you find books such as Richard Dawkins' The God Delusion compelling but your faith heritage is also important to you, this book shows how you can affirm both. Taking a cue from Marcus Borg's contention that ""scriptural literalism"" is for many people a major impediment to authentic spirituality, Carl Jech describes how all religion can and should be much more explicit about its symbolic, metaphorical, and artistic nature. With a particular focus on mortality and the relationship of humans to eternity, the book affirms a postmodern understanding of ""God"" as ultimate eternal Mystery and of spirituality as an artistic, (w)holistic, visionary, and creative process of becoming at home in the universe as it really is with all its joys and sorrows. Religion as Art Form is a must-read for those who think of themselves as spiritual but not religious. Endorsements: ""If you're looking for a way to make sense of your life and your world, but you don't get much (or any) satisfaction from slick, glib, outdated, unworkable, arrogant, or cocksure religious 'answers, ' this is your book. If you're looking for trustworthy answers that don't demean, insult, or ridicule, this book is a good place to start. . . . By the time you finish this book, you'll find there are no supernatural, sacred cows left in the corral. What you will find is a new way of thinking about language and life."" --Michael Luther Sherer, editor emeritus of the MetroLutheran ""Critical issues central to the purpose of religion are woven in an intricate tapestry that utilizes every conceivable strand of expressive art available to elucidate the topics addressed. The style of writing itself is reflective of an art form, as ideas flood each page in a stream of consciousness, expressive of the dynamic, progressive posture that permeates each page. Readers seeking an alternative approach for expressing and experiencing their spirituality will find this book scintillating and stimulating."" --Robert H
Wolfgang Engel’s GPU Pro 360 Guide to Geometry Manipulation gathers all the cutting-edge information from his previous seven GPU Pro volumes into a convenient single source anthology that covers geometry manipulation in computer graphics. This volume is complete with 19 articles by leading programmers that focus on the ability of graphics processing units to process and generate geometry in exciting ways. GPU Pro 360 Guide to Geometry Manipulation is comprised of ready-to-use ideas and efficient procedures that can help solve many computer graphics programming challenges that may arise. Key Features: Presents tips and tricks on real-time rendering of special effects and visualization data on common consumer software platforms such as PCs, video consoles, mobile devices Covers specific challenges involved in creating games on various platforms Explores the latest developments in the rapidly evolving field of real-time rendering Takes a practical approach that helps graphics programmers solve their daily challenges
While crime fiction is one of the most widespread of all literary genres, this is the first book to treat it in its full global is the first book to treat crime fiction in its full global and plurilingual dimensions, taking the genre seriously as a participant in the international sphere of world literature. In a wide-ranging panorama of the genre, twenty critics discuss crime fiction from Bulgaria, China, Israel, Mexico, Scandinavia, Kenya, Catalonia, and Tibet, among other locales. By bringing crime fiction into the sphere of world literature, Crime Fiction as World Literature gives new insights not only into the genre itself but also into the transnational flow of literature in the globalized mediascape of contemporary popular culture.
Roy Peter Clark, one of America's most influential writing teachers, offers writing lessons we can draw from 25 great texts. Where do writers learn their best moves? They use a technique that Roy Peter Clark calls X-ray reading, a form of reading that lets you penetrate beyond the surface of a text to see how meaning is actually being made. In The Art of X-Ray Reading, Clark invites you to don your X-ray reading glasses and join him on a guided tour through some of the most exquisite and masterful literary works of all time, from The Great Gatsby to Lolita to The Bluest Eye, and many more. Along the way, he shows you how to mine these masterpieces for invaluable writing strategies that you can add to your arsenal and apply in your own writing. Once you've experienced X-ray reading, your writing will never be the same again.
With a mix of humor, recollection and insight, Deus ex Comica explores how the Marvel Comics stable of titles influenced Adamâs pre-teen and adolescent years, his rediscovery of sequential art as an adult, and the pleasure of watching his own sonâs first steps into the comic book universe.Pulling inspiration from all corners of pop culture, Adam moves among topics ranging from the struggles of having a collectorâs completist mentality to remembering Assistant Editorâs Month to the discovery of the amazing artists and writers who are guiding the industry today.Adamâs Deus ex Comica is a loving reference to the wonder and excitement that comic books contribute to popular culture at large. The details may be specific to one Midwestern boyâs journey from child to husband and parent, but itâs a truly identifiable chronicle of a pop culture junkie who has reawakened the long-dormant comic book fan within.
This invaluable work has proven itself to be a trustworthy guide for writers, students and literary critics. The author, F.M. Salter (1895-1962), produced a number of scholarly works in his special fields of Elizabethan and Medieval Literature, but he was above all, a teacher. The Art of Writing is a product of Professor Salter's many years of experience, and of his determination that no aspiring writer should fail for lack of encouragement and good, sound advice. Chapters include: The Craft of Writing, including language, diction, style and emphasis; The Virtues of Writing, including brevity, simplicity, variety and significant detail; The Graces of Writing, including sense, appeal, irony, imagery and rhythem, and The Art of Writing, including enthusiasm, restraint and sincerity.
The Art of the Motor includes analyses of such recent developments as nanotechnology and virtual reality. It conjures a world in which information is speed and duration is no more. Information as speed? This, Paul Virilio tells us, is the third dimension of matter-the speed of the transmission of information has collapsed the extension of the dimension of space and the duration of the dimension of time.
The turn of the last century, amid the excesses of the Gilded Age, variety became a key notion for Americans'a sign of national progress and development, reassurance that the modern nation would not fall into monotonous dullness or disorderly chaos. Carrie Tirado Bramen pursues this idea through the works of a wide range of regional and cosmopolitan writers, journalists, theologians, and politicians who rewrote the narrative of American exceptionalism through a celebration of variety. Exploring cultural and institutional spheres ranging from intra-urban walking tours in popular magazines to the 1893 World's Parliament of Religions in Chicago, she shows how the rhetoric of variety became naturalized and nationalized as quintessentially American and inherently democratic. By focusing on the uses of the term in the work of William James, Anna Julia Cooper, W. E. B. Du Bois, Hamlin Garland, and Wong Chin Foo, among many others, Bramen reveals how the perceived innocence and goodness of variety were used to construct contradictory and mutually exclusive visions of modern Americanism. Bramen's innovation is to look at the debates of a century ago that established diversity as the distinctive feature of U.S. culture. In the late-nineteenth-century conception, which emphasized the openness of variety while at the same time acknowledging its limits, she finds a useful corrective to the contemporary tendency to celebrate the United States as a postmodern melange or a carnivalesque utopia of hybridity and difference. Table of Contents: Introduction: Americanizing Variety I. The Ideological Formation of Pluralism 1. William James and the Modern Federal Republic 2. Identity Culture and Cosmopolitanism II. The Aesthetics of Diversity 3. The Uneven Development of American Regionalism 4. The Urban Picturesque and Americanization III. Heterogeneous Unions 5. Biracial Fictions and the Mendelist Allegory 6. East Meets West at the World's Parliament of Religions Afterword: In Defense o
In this book Professor Mastronarde draws on the seventeen surviving tragedies of Euripides, as well as the fragmentary remains of his lost plays, to explore key topics in the interpretation of the plays. It investigates their relation to the Greek poetic tradition and to the social and political structures of their original setting, aiming both to be attentive to the great variety of the corpus and to identify commonalities across it. In examining such topics as genre, structural strategies, the chorus, the gods, rhetoric, and the portrayal of women and men, this study highlights the ways in which audience responses are manipulated through the use of plot structures and the multiplicity of viewpoints expressed. It argues that the dramas of Euripides, through their dramatic technique, pose a strong challenge to simple formulations of norms, to the reading of consistent human character, and to the quest for certainty and closure.
The book first argues that religious feeling persists in the secular western mind; that it has taken refuge in the unlikeliest of camps, indeed with the supposed debunker of religious creed: the rationalist existential ego.