This book of thoroughly engaging essays from one of today's most prodigious innovators provides a uniquely personal perspective on the lives and achievements of a selection of intriguing figures from the history of science and technology. Weaving together his immersive interest in people and history with insights gathered from his own experiences, Stephen Wolfram gives an ennobling look at some of the individuals whose ideas and creations have helped shape our world today. Contents includes biographical sketches of: Richard Feynman Kurt Godel Alan Turing John von Neumann George Boole Ada Lovelace Gottfried Leibniz Benoit Mandelbrot Steve Jobs Marvin Minsky Russell Towle Bertrand Russell Alfred Whitehead Richard Crandall Srinivasa Ramanujan Solomon Golomb
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- Author : Elias G. Carayannis
- Publisher : Greenwood Publishing Group
- Release Date : 2003
- Genre : Business & Economics
- Pages : 209
- ISBN : 9781567204568
Startup adventures often need the services of such professionals as consultants, attorneys, and recruiters, but cannot afford to pay them, so turn to venture capitalists, who take equity in the enterprise in return for cash. Carayannis (management science, George Washington U.) and Juneau, a Washington, DC lawyer, suggest that entrepreneurs might be able to acquire the services of such professionals by offering them the equity directly. In addition to reducing the cost, they say, cutting out middlemen can bring the professionals into more intimate engagement with the operation. Annotation (c)2003 Book News, Inc., Portland, OR (booknews.com).
A fundamental change in the way organisations approach innovation is taking place. It is driven by the simple realisation that not all the smart people work for just one organisation. Few intellectual property books concentrate on external innovation and more particularly on dealing with external inventors and handling their inventions. Harvesting External Innovation begins by examining the broad subject of innovation, stressing the need to understand its forms and phases, ways and means to encourage innovation. It then addresses the growing phenomenon of external innovation. A number of different approaches to engaging with the external innovator community are then considered, together with real life case studies. Harvesting External Innovation discusses in depth how best to handle intellectual property matters, how to actually work with these external inventors and how to handle their inventions, including a suggested process and check list.
Comic empires is an innovative collection of new scholarly research, exploring the relationship between imperialism and cartoons, caricature, and comic art.
By using a research-driven model, discussing compelling cases from leading companies, and presenting seven actionable ideas to make progress, the book blends scholarly research and actionable strategies to empower readers to decide what issues to focus on and in what direction to lead.
The book assists in bringing together the three stakeholders of an innovation – inventor, decision maker and organization. These stakeholders have conflicting requirements and the book offers advice on how and by what methods they can communicate and the information that is expected and required in different phases of innovation. The perspectives of inventor, decision maker and organization are integrated in a business model that enables a common “language” and communication platform for the inevitably emerging tension field and that allows for asking and answering the right questions.
Entrepreneurship can change your life—and even the world Idea Makers shares the incredible stories of 15 women who changed the world through their entrepreneurship. Author Lowey Bundy Sichol presents five industries that women are leading in recent years: food, fashion and clothing, health and beauty, science and technology, and education. Jenn Hyman brought couture fashion to everyday women with her idea to Rent the Runway. Morgan DeBaun supports Black journalists through Blavity. And Sandra Oh Lin is inspiring kids everywhere with KiwiCo. activity boxes. Readers learn about how the women featured risked their early careers, gave up their salaries, and sometimes even went against the approval of their families to follow their passions and start their own businesses. Today, these 15 women are worth billions of dollars, are modern leaders, and have employed tens of thousands of individuals. Young women today are embracing innovation and idea making, and the women profiled in Idea Makers will show them how that can change the world.
"What do you get when you combine an electronics hobbyist, hacker, garage mechanic, kitchen table inventor, tinkerer, and entrepreneur? A maker, of course. Playful and creative, makers are--through expertise and experimentation--creating art, products, and processes that change the way we think and interact with the world ... Meet the individuals who define what it means to be a maker. Learn about the tools and technologies driving the new industrial revolution. Discover ways to scale your weekend project into a profitable business. See how others have used to crowdfunding to make their visions a reality. Learn how open-source hardware and software is enabling whole new categories of products by removing barriers of entry for inventors"--Page 4 of cover.
This third edition of the UK's best-selling filmmaker's bible, builds upon the most successful features of the previous books. Including illustrations, diagrams, and box-outs, this book comes with a DVD, packed with further interviews with filmmakers, as well as theatrical trailers.
- Author : Megan Egbert
- Publisher : ABC-CLIO
- Release Date : 2016-07-18
- Genre : Language Arts & Disciplines
- Pages : 107
- ISBN : 9781440843877
This book shows you how, even with a tight budget and limited space, you can foster "maker mentality" in your library and help patrons reap the learning benefits of making—with or without a makerspace. • Offers librarians creative ways to become involved in the exciting maker movement and encourage maker mentality among patrons • Presents an approach through which any library, no matter their size or budget, can participate • Speaks to all ages, experience levels, and educational levels • Fills a gap in the literature by providing libraries with limited resources the means to offer maker opportunities
The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.
The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Freq
IF YOU'VE NEVER MADE A FILM BEFORE, THIS AMAZING BOOK WILL TELL YOU: * How other young film makers made their first movie and found massive success * How to take your great ideas and turn them into great films * How to build a team to make your movie now * How to harness cheap technology to make expensive looking films * How to avoid hundreds of pitfalls many other film makers will fall into * How to find audiences and even make money from your movie Veterans of the indie film scene, the authors have produced numerous low budget feature films, sold projects to Hollywood studios, come perilously close to an Oscar nomination, and even ended up in prison! They're also the team behind the best selling Guerilla Film Makers Handbooks series, selling over 100,000 copies around the world and they've taught thousands of emerging film makers the key skills needed to make their own great movies to launch a career. Their offices are at Ealing Studios in London and in Los Angeles.
Conflicts over waste disposal facility siting is a pressing issue not only in developed countries but also in fast-growing countries that face drastic waste increase and rapid urbanisation. How to address distributive justice has been one of the biggest concerns. This book examines what determines the influence of distributive justice in siting policy. In the 23 wards of Tokyo, one idea of distributive justice, known as "In-Ward Waste Disposal" (IWWD), emerged amid the ongoing garbage crisis in the early 1970s. IWWD was adopted as a significant principle, but its influence waxed and waned over time, until the idea was finally abandoned in 2003. To unravel causes and mechanisms behind the changing influence of IWWD, this book adopts a framework that considers not only ideational causes, but also the power struggles between rationally calculating actors, as well as the influence of external events and environments. By combining an in-depth case study with an integrative theoretical framework, this book tells a thought-provoking story of the changing influence of IWWD in a deep, comprehensive and consistent way. This book provides significant insights and lessons for both academics and practitioners.
Some leaders consistently see possibilities others miss. They learn more, learn faster, and transform their insights into breakaway strategies. They are more effective collaborators, more powerful influencers, better at handling adversity, and dramatically more successful at execution. They are the Advantage-Makers. Their winning skills are not innate: they are entirely teachable and learnable. Steven Feinberg has been teaching these skills to executives for more than twenty years: leaders who’ve gone on to transform their organizations. Now, it’s your turn. In this book, Feinberg helps you master every skill Advantage-Makers need. He doesn’t just exhort you to “think different”: he shows you how. You’ll learn how to find the “commanding vantage point” in your situation, no matter how complex or dynamic...and use your high ground to spot and maximize every opportunity. Shift the odds in your favor Change focus to discover your next breakthrough solution Drive superior outcomes despite limited resources Engage your constraints, and put them to work for you Grab hold of your hidden “levers of opportunity” Learn how to leverage timing, interaction, perception, and structure Use dissatisfaction and skepticism constructively Pinpoint the real difficulties then transform them into opportunities Avoid the “Laws of Defeat” Discover the surprising mistakes that keep leaders from succeeding
- Author : Tom Weaver
- Publisher : McFarland
- Release Date : 2006-01-01
- Genre : Performing Arts
- Pages : 425
- ISBN : 9780786428588
For fans of SF and horror films, will there ever be a decade to compare with the 1950s? Actors, directors, producers, and crews prevailed over microbudgets and four-day shooting schedules to create enduring films. This book turns a long-overdue spotlight on many who made memorable contributions to that crowded, exhilarating filmmaking scene. John Agar, Beverly Garland, Samuel Z. Arkoff, Gene Corman, and two dozen more reminisce about the most popular genre titles of the era. Lengthy, in-depth interviews feature canny questions, pointed observations, rare photos, and good fun.
One of our most visible, trenchant, and witty political commentators, the author of the bestselling Why Americans Hate Politics, offers a tough critique of President George W. Bush and the Democratic opposition on the eve of a landmark presidential election -- and points to a way out of cynicism and defeatism. With passion, clarity, and humor, E. J. Dionne describes today's political atmosphere as the bitterest he can remember. Never have Democrats been as frustrated by their inability to move the debate. The party of Roosevelt, Kennedy, and Clinton, Dionne says, is lost in pointless feuds, outdated strategies, and old arguments. Democrats have lost track of what they stand for so they don't know what they're fighting for and besides, they've forgotten how to fight back. In describing how Democrats, moderates, and liberals have failed to match Republicans and conservatives in commitment, resourcefulness, and clarity, Dionne invents what is likely to become a popular parlor game among the politically committed. In "The Wrong Stuff," he lists ten futile arguments -- big versus small government, for example -- that Democrats keep having with themselves. "The Right Stuff" focuses on ten arguments they should start making about taxes, business, and the role of government. Dionne zeroes in on how a floundering Bush administration used September 11 to politicize national security issues for partisan advantage. Enraged but intimidated by ruthless opponents, the Democratic party failed to find its voice on security issues and was soundly beaten in 2002. Drawing on some lessons from the 2004 primary campaigns, Dionne argues that anger and frustration have in fact awakened progressives to the need for innovation in organizing, in approaching an increasingly conservative media, and in formulating politically useful and plainly stated ideas. Learning from the conservative movement's successes, liberals have begun the work of reconstruction. The politics of revenge, Dionne argues
What makes a hit a hit? In Hit Makers, Atlantic Senior Editor Derek Thompson puts pop culture under the lens of science to answer the question that every business, every producer, every person looking to promote themselves and their work has asked. Drawing on ancient history and modern headlines - from vampire lore and Brahms's Lullaby to Instagram - Thompson explores the economics and psychology of why certain things become extraordinarily popular. With incisive analysis and captivating storytelling, he reveals that, though blockbuster films, Internet memes and number-one songs seem to have come out of nowhere, hits actually have a story and operate by certain rules. People gravitate towards familiar surprises: products that are bold and innovative, yet instantly comprehensible. Whether he is uncovering the secrets of JFK and Barack Obama's speechwriters or analysing the unexpected reasons for the success of Fifty Shades of Grey, Thompson goes beyond the cultural phenomena that make the news by revealing the desires that make us all human. While technology might change, he shows, our innate preferences do not, and throughout history hits have held up a mirror to ourselves. From the dawn of Impressionist art to the future of Snapchat, from small-scale Etsy entrepreneurs to the origin of Star Wars, Derek Thompson tells the fascinating story of how culture happens - and where genius lives.
The Ad-Makers looks at the cinematic form where commerce and creativity collide most dramatically: the TV commercial. Featuring interviews from top professionals in the field, the book provides the kind of behind-the-scenes expertise that it usually takes a lifetime of professional practice to acquire. Gathered from the disciplines of cinematography, directing, producing, and editing, the filmmakers tell the stories behind the making of some of the world’s top commercials. Each chapter includes an overview of best practice and a host of images—stills from the spots themselves and concept visuals. Exploring the creative process from conception to post-production, The Ad-Makers also covers developments within the industry precipitated by the digital age and the new challenges placed on ad-making by the explosion of social media. With special focus on the shooting and production elements of making a television advert, this book is ideal for all filmmakers who want to build a career in advertising or even feature films. • The stories behind some of the best-known TV commercials, as told by the people who made them • Top producers, designers, storyboarders, directors, editors, and visual effects creatives reveal the secrets of the television advertising industry
Improving education is a key priority for governments around the world. While many suggestions on how best to achieve this are currently under debate, years of academic research have already revealed more about how to encourage change than is sometimes assumed. This volume brings together for the first time some of the most significant work of Karen Seashore Louis, one of the foremost thinkers and researchers in the field. Organizing for School Change presents a unique variety of research-based results from studies conducted over the past twenty-five years. What emerges is not an idealistic plan, but a realistic picture of what needs to be done if schools are to be made better. Drawing on a wide and comprehensive list of sources, the ideas brought together in this collection will prove invaluable and insightful reading, stimulating both newcomers and veterans of the field to consider educational research in new ways.