Get the completely revised edition to mastering the visual language of architecture. In his distinctive graphic style, world-renowned author and architecture educator Francis D.K. Ching takes us on another exciting journey through the process of creation. In Design Drawing, Second Edition, he unmasks the basic cognitive processes that drive visual perception and expression, incorporating observation, memory, and rendering into a creative whole. This edition unites imaginative vision with fundamental architectural principles to cover the traditional basics of drawing, including line, shape, tone, and space. Guiding the reader step-by-step through the entire drawing process, Design Drawing also examines different types of drawing techniques such as multiview, paraline, and perspective drawings -- and how they can be applied to achieve stunning results. In addition, this edition: Goes beyond basic drawing books—Ching not only covers the principles, media, and techniques of drawing, but also places these within the context of what and why designers draw. Features more than 1,500 hand-rendered drawings—beautiful illustrations that reinforce the concepts and lessons of each chapter. Includes a supplemental CD-ROM—viewers will gain a greater appreciation of the techniques presented in this book through the power of animation, video, and 3D models. Twelve new modules are included, as is a video of the author demonstrating freehand techniques in a step-by-step manner. For professional architects, designers, fine artists, illustrators, teachers and students alike, this all-in-one package is both an effective tool and an outstanding value, demonstrating concepts and techniques in a visually stimulating format that transends comparable works in the field.
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An invaluable tool for the architect, artist and graphic designer, `Design Drawing Techniques' shows how each element of an orthographic or perspective drawing can be produced in a variety of ways. Enriched with details culled from the work of successful and well known architects, this book provides a much needed alternative to existing texts.
This enlightening study explores the set design drawings for theatre and live performance, highlighting their unique qualities within the greater arena of drawing practice and theory. The latest volume in the Drawing In series, Scenographic Design Drawing encourages an interdisciplinary dialogue in the field of drawing with the inclusion of illustrations throughout. Scenographic design drawings visualize the images in the designer's 'mind's eye' early in the design process. They are the initial design tool in the creative engagement with theatre, opera, dance, and non-text-based performance. It is, in particular, this body of drawings that is unique as both a performative and a theatrical representation of multiple worlds within the 'stage space'. Sue Field illuminates this illustration process and identifies how these drawings have functioned and developed over time. Scenographic Design Drawing serves to satisfy an emerging global curiosity and a thirst for new knowledge and understanding in relation to the drawings executed by the historical and contemporary scenographer. This work addresses a critical research gap and shows how the scenographic design drawing continues to be a principal site of innovation, subjectivity, originality and authorship in theatre and live performance.
This book provides, in SI units, an integrated design approach to various reinforced concrete and steel structures, with particular emphasis on the logical presentation of steps conforming to Indian Standard Codes. Detailed drawings along with carefully chosen examples, many of them from examination papers, greatly facilitate the understanding of the subject.
Here is a complete, comprehensive drawing reference for design students and professionals alike who want to implement drawing as a professional tool. In Drawing for Graphic Design, Timothy Samara empowers readers to add drawing to their design vocabulary, featuring case studies of commercial projects from start to finish along with a showcase of real-world projects that integrate drawing as an intrinsic part of their visual communication. Filled with original author drawings and sketches, it’s a must-have reference that will benefit designers of all levels.
- Author : Pamela Schenk
- Publisher : Intellect Books
- Release Date : 2017-04-04
- Genre : Design
- Pages : 264
- ISBN : 9781783206810
In the early days of the digital revolution in graphic design, many designers and teachers of design were convinced that the era of drawing on paper was over – that there would soon no longer be a place for craft-based drawing at any stage of the design process. It soon became apparent, however, that technological progress had not obviated the inherent value of drawing, and that, in fact, it opened up new avenues for convergent and hybrid drawing practices. This book traces the evolution of design-based drawing through analysis of a series of research projects from the 1980s to recent years that have sought to characterize the changing practices of design within various industries. Built on more than 300 interviews with designers, academics and design students, and an exhaustive analysis of thousands of drawings, it aims to generate discussion around historical and contemporary modelsof the design process.
For more than 25 years, students have relied on this trusted text for easy-to-read, comprehensive drafting and design instruction that complies with the latest ANSI and ASME industry standards for mechanical drafting. The Sixth Edition of ENGINEERING DRAWING AND DESIGN continues this tradition of excellence with a multitude of real, high-quality industry drawings and more than 1,000 drafting, design, and practical application problems—including many new to the current edition. The text showcases actual product designs in all phases, from concept through manufacturing, marketing, and distribution. In addition, the engineering design process now features new material related to production practices that eliminate waste in all phases, and the authors describe practices to improve process output quality by using quality management methods to identify the causes of defects, remove them, and minimize manufacturing variables. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Readers of this book learn graphic rendering skills quickly with the proven how-to approach that has made Lin the most successful teacher in the field. His method emphasizes speed, confidence, and relaxation, while incorporating many time-saving tricks of the trade.
- Author : Dunsi Dai
- Publisher : Taylor & Francis
- Release Date : 2021-03-22
- Genre : Performing Arts
- Pages : 104
- ISBN : 9781000342550
Progressive Perspective Drawing for Theatrical Scene Design provides theatrical scenic designers with the tools to create quick and precise perspective drawings. The book explores three methods of perspective drawings at progressive skill levels – the Grid Method, the Frame Method, and the Freehand with References Method – allowing scenic designers to build on their drawing technique consistently. Replete with discussions on pencil techniques, step by step instructions, and set sketches from professional set design projects, this volume guides readers from the basics of the cube system to the more challenging freehand drawing. Progressive Perspective Drawing for Theatrical Scene Design is an excellent resource for students of Scene Design, Stage Design, Set Design, Scenography, Stagecraft, and Design for Theatre, as well as an accessible self-study guide for those with an interest in scene design. The book includes access to downloadable pre-made perspective grids, to help readers familiarize themselves with one and two vanishing point grids.
"Basics Fashion Design: Fashion Drawing provides a visually oriented introduction to the subject by considering the different styles, techniques and approaches used in the fashion industry. Packed with interviews and work by talented designers and illustrators, this book will both inform and inspire you." --Book Jacket.
This book covers all stages of visual presentation as part of the interior design process, from the most basic initial sketches, to models, to fully developed computer-generated visualizations. In four chapters this easy-to-follow text explains the basics, conception, presentation and production. With a varied and comprehensive range of images, this book is an invaluable, inspirational and practical resource for interior architecture and design students and practising interior designers alike.
Architects and urban planners need to describe cities in the course of their work, be it through maps, diagrams, sketches, computer renderings or models. Drawing for Urban Design explores a wide range of ways to represent the city, from freehand sketching to sophisticated computer models. The book provides a practical introduction to these techniques for students while explaining the processes associated with describing and designing urban environments – it is an invaluable visual handbook for representing the contemporary city.
This book is intended for engineers, computer scientists, managers and all those concerned with computer graphics, computer-aided design and computer-aided manufacture. While it is primarily intended for students, lecturers and teachers, it will also appeal to those practising in industry. Its emphasis on applications will make it easier for those not currently concerned with computers to under stand the basic concepts of computer-aided graphics and design. In a previous text (Engineering Drawing and Computer Graphics), two of the authors introduced the basic principles of engineering drawing and showed how these were related to the fundamentals of computer graphics. In this new text, the authors attempt to give a basic understanding of the principles of computer graphics and to show how these affect the process of engineering drawing. This text therefore assumes that the reader already has a basic knowl edge of engineering drawing, and aims to help develop that understanding through the medium of computer graphics and by the use of a number of computer graphics exercises. The text starts by giving an overview of the basics of hardware and software for CAD and then shows how these principles are applied, in practice, in the use of a number of graphics packages of different levels of complexity. The use of a graphical database and the implications for computer-aided design and manufacture are also discussed. This book is unique in its applications approach to computer graphics.
Design creative characters inspired by real people. Let Mike Mattesi show you how to use life drawing to discover the poses, features and personalities which form the basis of character and then build, develop and 'PUSH' your drawings to new heights of dramatic and visual impact for believable characters audiences can relate to. Packed with color illustrations and photographs of the models who inspired them. With step-by-step explanation of how the characters were developed and exercises for you to sharpen your skills this is everything you need to bring your characters to life.
It is hardly necessary to-day to advance a plea for the teaching of drawing, design, and craft-work. Their importance is, or should be, recognised by all authorities on education. It is well, however, that the teacher should have a clear comprehension of the part played by these subjects in the development of the intellect and character of the scholar. This is essential, firstly, that he may have confidence in his teaching, with a corresponding strength of purpose and enthusiasm; and, secondly, that he may be in a position to defend effectively his belief in the work he is doing. Despite the fact that the majority of educational authorities recognise its value, critics still abound who would have us believe that such work merely panders to effeminate tastes and a love of luxury, whilst denying its practical utility. Such critics need to be confuted, and this can only be done by formulating definite reasons for the serious study of the subjects in hand. At the outset we must recognise that man is complex and many-sided, hence his needs are complex and multifarious. An unfortunate tendency exists in some quarters to regard human beings merely as productive machines with a capacity for executing so much work upon which the profit (usually accruing to those holding this view) will be so much, and that education should, therefore, be designed on this basis. Such an opinion is unworthy of consideration, and may be dismissed at once. It must be granted that, as far as possible, all human capacities are worth developing, otherwise the curriculum will have a bias, tending to develop certain faculties, leaving others to become atrophied. It is in some such comprehensive scheme that art work, as here dealt with, plays its part. It develops certain powers for which no scope is permitted in other subjects. The faculty of observation is quickened by training the vision, whilst the memory is cultivated to retain the images thus correctly seen. Drawing is a method of expression old